Environment setup
Decompiling the game
Section titled “Decompiling the game”You’re most likely going to need to get access to game files if you want to mod the game, either to change game assets or to just know what the game’s file structure looks like. For this, we use the power of decompilation!
Decompilation essentially just means taking the game and reverse-engineering it in a way where you can see all the building blocks used to actually make it. In this case, since DEETS++ is made using Godot, we’re going to have to decompile it so that we have a recovered project on our hands.
It’s important to mention that The Horse Team 100% condones decompiling the game for modding purposes– just please don’t go spreading it around on GitHub. It’s still a paid game at the end of the day, and believe me, your making our job harder if you decide to do that.
To decompile the game, we’re going to use something called gdsrecomp. Make sure to have a legally-obtained copy!!